Elliot Picarello                      
3D Environment Artist (Portfolio)

                  To constantly improve the artistic abilities of myself and those around me while pushing for our common goal as artists in the game industry.


                  3D Artist Intern, Blizzard Entertainment (2014, May - August)
                  Associate 3D Artist, Blizzard Entertainment  (2014 September - November)
                             - Updated existing assets for World of Warcraft: Warlords of Draenor
                             - Created a variety of custom waterfalls and collision
                             - Created polished assets from own and existing concept for World of Warcraft: Legion

                  3D Artist, Flatter Than Earth, "Puppet Quest"  (2015)
                             - Modeled, unwrapped, and textured assets under art direction
                             - Sculpted modular assets with baked and hand painted normal maps
                             - Textured characters and props from other artists

                  Technical Theater, Lighting and Set Design (2005-2010)
                            - Helped build and populate sets for theatrical productions
                            - Lighting Crew Head for many productions
                            - Lead Spotlight Operator and Coordinator

Honors & Awards
              Blizzard Student Contest, Environment Art Finalist (2014)
                             - Runner-up for Grand Prize
         Academy of Art University (2010-2014)
                           - Bachelor of Fine Arts: Game Design; focus in 3D Environment Art
                Housatonic Community College (2009-2010)
                Norwalk Community College (2007-2009)

         - Maya/3DS Max                   - 3D Coat
         - Photoshop                           - UDK
         - ZBrush                                - Unity 

        - Texturing                             - UV Unwrapping and Packing
              - Hand-Painted                 - Normal Map Creation
              - Photo-Sourced               - Traditional Medium
        - 3D Modeling                        - Particle Effects