etPicarello@gmail.com
etPicarello.blogspot.com (Portfolio)
Objective
To constantly improve the artistic abilities of myself and those around me while pushing for our common goal as artists in the game industry.
Experience
3D Artist Intern, Blizzard Entertainment (2014, May - August)
Associate 3D Artist, Blizzard Entertainment (2014 September - November)
- Updated existing assets for World of Warcraft: Warlords of Draenor
- Created a variety of custom waterfalls and collision
- Created polished assets from own and existing concept for World of Warcraft: Legion
- Created a variety of custom waterfalls and collision
- Created polished assets from own and existing concept for World of Warcraft: Legion
3D Artist, Flatter Than Earth, "Puppet Quest" (2015)
- Modeled, unwrapped, and textured assets under art direction
- Sculpted modular assets with baked and hand painted normal maps
- Textured characters and props from other artists
Technical Theater, Lighting and Set Design (2005-2010)
- Helped build and populate sets for theatrical productions
- Lighting Crew Head for many productions
- Lead Spotlight Operator and Coordinator
Honors & Awards
Blizzard Student Contest, Environment Art Finalist (2014)
- Runner-up for Grand Prize
Education
Academy of Art University (2010-2014)
- Bachelor of Fine Arts: Game Design; focus in 3D Environment Art
Housatonic Community College (2009-2010)
Norwalk Community College (2007-2009)
Programs
- Maya/3DS Max - 3D Coat
- Photoshop - UDK
- ZBrush - Unity
Skills
- Texturing - UV Unwrapping and Packing
- Hand-Painted - Normal Map Creation
- Photo-Sourced - Traditional Medium
- 3D Modeling - Particle Effects